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・ Brian O'Halloran (hurler)
・ Brian O'Hanley
・ Brian O'Higgins
・ Brian O'Keefe
・ Brian O'Keeffe
・ Brian O'Kurley
・ Brian O'Leary
・ Brian O'Malley
・ Brian Moorman
・ Brian Moran
・ Brian Morenz
・ Brian Morgan
・ Brian Morgan (lawyer)
・ Brian Morgan (snooker player)
・ Brian Morgan Edwards
Brian Moriarty
・ Brian Morley
・ Brian Morris
・ Brian Morris (anthropologist)
・ Brian Morris (art director)
・ Brian Morris (biologist)
・ Brian Morris (judge)
・ Brian Morris, Baron Morris of Castle Morris
・ Brian Morrison
・ Brian Morrison (footballer)
・ Brian Morrisroe
・ Brian Morrissey
・ Brian Morrissey (rugby player)
・ Brian Morton
・ Brian Morton (American writer)


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Brian Moriarty : ウィキペディア英語版
Brian Moriarty

Brian Moriarty (born 1956) is an American video game developer who authored two of the original Infocom interactive fiction titles, ''Wishbringer'' (1985) and ''Trinity'' (1986), as well as ''Loom'' (1987) for LucasArts.
Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine ''ANALOG Computing''.〔 He wrote two text adventures for ''ANALOG'': ''Adventure in the 5th Dimension'' (1983) and ''Crash Dive!'' (1984). He also worked on ''Tachyon'' (1985), an adaptation of Atari's Quantum arcade game, which was previewed but never published.〔(Brian Moriarty interview ) from ''Halcyon Days''〕
His first graphic adventure game was ''Loom'', published in 1990 by Lucasfilm Games.〔 After that, he worked on two sequels, ''Forge'' and ''The Fold'', which were never released. The next adventure game he made was ''The Dig'' (1994), a game based on an idea from Steven Spielberg.
On occasion, Moriarty delivers public lectures,〔(Brian Moriarty lectures and presentations )〕 one of which has been turned into an amateur dramatic production.
==Games==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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